Talleslund is a land of rolling green fields, lush verdant forests, rocky crags jutting out from the greenery, and the occasional expanse of brown, trackless marshland. Summers are bright and temperate, however chill winds blow down from the arctic currants to the north as winter approaches, and temperatures can plummet.

A feudal society predominates in Talleslund. The land is divided into fiefs, each of which is under the control and protectorate of a baron. The barons in turn swear fealty to the Thane, who rules over all the lands. The population of the fiefs – the townspeople, land-workers and serfs, are ostensibly the “property” of the barons, although some are more fortunate in their local ruler than others. Some barons rule with iron fists and questionable ethics, others are kindly rulers who treat their people well. Consequently, some fiefs are richer and more socially advanced than others, and the feel of the land can vary greatly as one travels across it.

The original settlers here, hundreds of years ago, were war-tribes coming over from the mainland, colonising these untouched lands, and some say driving out the fey tribes that lives here then, although this is only local fables and superstition. Certainly no faerie folk walk among the men and women of Talleslund today, although tales are sometimes heard of their presence here, and in the lands of Kurlund and Felgard to the far north. Those original settlers worshipped the druidic nature-gods that are now all but forgotten, the faith of the One God having been brought over from the Tabamor and Tah’zak faith in crusades of centuries past. Now, the peoples of Talleslund are mostly peace-loving villagers and townsfolk, the warlike nature of their ancestors long-forgotten.


The isle of Kurlund is officially a protectorate of Talleslund, the Baron Torrth ruling over it and having reluctantly sworn fealty to the Talleslundic Thane.

Kurlunds history is of an uneasy alliance with Talleslund, with periods of fealty and independence throughout. Some thirty years ago, Torrth attempted independance again, but his ambition got ahead of himself as he sent his reavers to raid the villages across the channel, on the Talleslundic shoreline to the north. This act of aggression raised the other Barons in unity, and a Talleslundic armed force retaliated, bringing Kurlund to heel an Torrth to travel to the Thane, and bow down in servitude. Now, Torrth fumes from his Kurlish stronghold, dreaming of the day his land is strong enough again to exact his revenge on the Thane and his lapdog barons.

Kurlund is rocky and bleak, with little lang suitable for farming. Fishing is the main industry, and until the recent rebellion, the Kurlish reavers were considered the greatest fighting force in the Talleslundic alliance, although now their numbers are much dimished. The people here live a hard life, perpetually bent double against the bitter arctic winds and the hard lifestyle that accompanies them. They speak unkindly about and to the faces of their Talleslundic neighbours.


More remote still, Felgard is hardly populated. The mountainous terrain supports little life, save for the occasional shepherds household, as they tend their flocks of sheep (in the scrubby lowlands) or goats (in the mountainous central lands). A few fishing villages dot about the southern coast. Virtually no-one lives further north due to the bleak, inhospitable terrain, bordering on the arctic tundra.

At night, the skies of Felgard are usually clear and often are lit up by eerie blue-greens of the northern lights. Travellers tell tales of flickering lights seen in the distance and ghostly songs carried on the winds, and spin tall stories of faerie folk that still live in the caves and mountaintops. Those that do live here shutter their windows and bar their doors at night, and light tapered candles in their hearths, superstitious attempts to keep the fey spirits at bay.

Felgard is largely lawless, with few visits by guard forces from the Talleslundic mainland and no permanent garrisons. Rogue brigands sometimes escape here from the mainland, although few last long in the unworkable land and bitter cold.